New business-themed deckbuilder out now!
A weird bossa nova in an app to make handwashing fun!
So you want to work as a game composer/sound designer? Make history with game music? In this guide, I share all I've learned so far in my game audio career.
I recently did a talk at the Breakfast Game Audio Club, a monthly game audio event here in Toronto, about documentation and organization. Since the attendees really liked it, I’m sharing the content so everyone can access it 🙂
In this post, you’ll find how improving your organizational skills and documenting your work can help you:
- Make better use of your time
- Keep up-to-date with your teammates
- Handoff a project to another sound professional easily
- Charge appropriately for your services
- Set expectations with your clients
- Avoid multiple revisions
- Lead a happy and healthy work life 😎
When TDZ Games invited me to contribute to Eliosi's Hunt with sound effects in 2016, I was blown away. I had already seen one of the game's development trailers and…
This single was very important to me as an artist. I had been willing to experiment with a lot of things for a long time - delve into the trip…
Drop Dead Twice was my first mobile game. I had a lot of fun creating rockabilly chiptune music for this soundtrack! With this game, Nownew Games was invited to participate…
At Tapps Games, I have worked on a ton of diverse mobile games. Bid Wars was a very cool project, as it was my first experience with hip hop-inspired music.…
Hello Kitty FUN was the longest animation project I have worked in 2019 alongside Papprika, Tapps Games' former audio production agency. It is aimed at Latin America, but since the…